Fees indicated are based on the current year (August 2016 to July 2017) and are subject to change next year.
Our further education courses (Entry to Level 3) are usually free if you are 16-18 years old. Depending on your circumstances, you may be eligible for financial support to help with other costs associated with your course such as course materials and travel.
If you are aged 19 or over you may be required to pay fees.
If you are enrolling onto a Level 3 or 4 course and are over 19 years of age the fees may be higher and you will be required to take out an Advanced Learning Loan, please see the guide to fees for more information.
International students will be required to pay the full International course fee.
For more information, see our guide to fees.
We are proud to introduce the new HND in Creative Media for 2018!
We have spent time speaking to employers and local businesses to understand local and wider needs, and this new course fulfils those requirements and more!
The course offers a stimulating and challenging programme of study that will be both engaging and memorable to students. It has been designed to be on the cusp of active developments in the industry, with students being involved at a wider level in seminars, summits and will be able to showcase their own research and development to their peers and professionals alike.
This course is designed for those who wish to pursue or advance their career in the media and games sector and provides a solid grounding for further study or training. There are several options open to learners on completion of this course, including a top-up degree, employment and traineeships.
Course Content: The course is taught by specialist teachers who will give you experience of the games development sector using select Creative Media industry ideas and theories. You will study 8 Units a year, taught over two semesters, though several of your units may run over both semesters to enhance project based learning, akin to a studio based work environment.
First Year: The first year has been planned to give students the skill to gain confidence and understand the creative media industry, including collaboration and current and emerging technology and trends. You will create several portfolio items as part of this year, which can be used to showcase your talents and skills.
Core Creative Media Units:
Unit 1 - Individual Project (Pearson-set) Unit Code: Y/616/1709 Unit Information: The main purpose of this unit is to provide students with the opportunity to discover personal strengths and inform independent practice within the creative media production industry.
On successful completion of this unit a learner will: LO1. Explain the specialisms within creative media production, based on research into historic and contemporary precedents. LO2. Develop individual creative solutions in response to a given brief. LO3. Present a resolved proposition to an identified audience. LO4. Evaluate a resolved proposition in response to audience feedback and personal reflection.
Unit 2 - Creative Media Industry Unit Code: L/616/1710 Unit Information: In this unit, students will explore both the creative industries and the specific areas of creative media production. By developing a broad contextual understanding of the industry, business practices, and specific skills, students will be able to situate their own work and skills within the specific industries and the wider sector.
On successful completion of this unit a learner will: LO1. Discuss the relationship between creative media production and the creative industries, based on historic and contemporary precedents. LO2. Explain the different forms of company and employment within the creative industries. LO3. Evaluate the roles and relationships within a specific area of creative media production. LO4. Analyse factors that may affect the future development of a specific area of creative media production.
Unit 3: Professional Practice Unit Code: R/616/1711 Unit Information: The aim of this unit is to support students in developing their reflective practice and defining areas for personal professional development; in the context of a growing awareness of the broad scope of creative media production. Students will define and implement personal professional development plans; through an investigation of the skills necessary to successfully pursue a career in the creative industries.
On successful completion of this unit a learner will: LO1 Explore the creative media production professions, through research into historic and contemporary precedent. LO2 Discuss personal career goals in relation to the range of roles and subjects in the creative industries. LO3 Define personal development plans, highlighting areas to support specific career goals and general skills. LO4 Critically reflect on the achievement of personal development goals and plan for the future.
Unit 26: Film and Video Editing Unit Code: T/616/1734 Unit Information: This unit gives students the opportunity to engage with the processes and practices of film and video editing. Students will learn how to create edits to set mood, communicate information, and create suspense, structure and meaning for their productions.
On successful completion of this unit a learner will: LO1. Explain the use of editing techniques for different production contexts. LO2. Organise moving image and audio assets in support of a specific production context, based on a given brief. LO3. Create an edited sequence, combining moving image and audio assets, in response to a given brief. LO4. Evaluate an edited sequence through audience feedback and personal reflection.
Unit 27: Storyboarding Unit Code: A/616/1735 Unit Information: In this unit, students will explore the different uses of storyboards across a range of media sectors and learn how to select the appropriate style and format of documentation to produce work. Students will develop and utilise design skills and create completed storyboards for use in a production context. Finally, they will also review and critically evaluate planning work to ensure that it is fit for purpose within a chosen context.
On successful completion of this unit a learner will: LO1 Explore the use of storyboards for creative media production. LO2 Analyse a given brief, to define key features to be developed in a storyboard. LO3 Create storyboards, using industry-standard tools and techniques, for a creative media production in response to a given brief. LO4 Evaluate storyboards in their effectiveness in communicating the narrative of a creative media production.
Games Design Specialist Units:
Unit 21: Game Development Practices Unit Code: K/616/1729 Unit Information: The aim of this unit is to introduce key underpinning game production practices, including consideration of the key theories used in the development of video games, and planning using industry-standards. Students will present game concepts and develop their ideas into prototypes. Topics included in this unit are: game developer roles, game definitions and genres, types of interaction, platforms, design theory, planning, project management, engine selection, production, prototyping and presentation. Being able to develop compelling game experiences based on industry practices is essential for entry into a rapidly growing sector of the media economy. Through this unit, students will begin to link the creative processes of game design with the practical skills required to translate these into working game prototypes. Through the acquisition and application of these skills, students will be able to continue with game development projects of increasing complexity and creativity.
On successful completion of this unit a learner will: LO1 Establish project aims, objectives and timeframes based on the chosen theme. LO2 Produce a project development plan for a computer game, using industry standard processes and procedures. LO3 Present an idea and development plan for a computer game, highlighting the development process and key milestones. LO4 Develop a computer game prototype, using industry-standard tools and techniques.
Unit 22: Games in Context Unit Code: D/616/1730 Unit Information: This unit explores the context of the video game development industry and its social, cultural, technological and economic components. The unit explores the evolution of video games and their relationship with the world in which we live. Students will consider the way that games drive innovation and influence many other areas of the creative economy.
Upon successful completion of this unit, students will be able to identify the current situation in the development of games, and analyse the factors that contribute to the evolution of the industry and define the aesthetic and technological characteristics of video games. In addition, students will be able to associate the skills necessary to work within the industry and their relationship to the theories and practices that underpin the development of the medium.
On successful completion of this unit a learner will: LO1 Discuss the development of the video game industry and the theories that underpin the medium, through historic and contemporary precedents. LO2 Evaluate the relationship between social, cultural, technological and economic factors that influence the games development industry, their products and audiences. LO3 Analyse a contemporary video game, highlighting the way technology, society and culture are reflected through the style, gameplay and promotion of the game. LO4 Present a body of research that reflects the theories and practices of contemporary video games development, culture and context.
Unit 23: Game Design Unit Code: H/616/1731 Unit Information: The aim of this unit is to introduce students to the concepts, tools and techniques used to generate and document game designs, through the opportunity to develop, assess and refine prototype gameplay elements, using industry-standard tools and techniques.
On completion of this unit, students will be able to design, prototype and test game design ideas using iterative development techniques to evaluate and refine gameplay mechanisms in support of achieving specified design goals and gameplay aesthetics.
On successful completion of this unit a learner will: LO1 Explore methods of idea-generation in support of game development. LO2 Create a game design proposal, including graphic material and documentation, in response to a brief. LO3 Develop a functional game prototype, through iterative testing and revision, using industry-standard tools and techniques. LO4 Present a functional game prototype, highlighting gameplay mechanisms, testing and development process.
Second Year: In the second year students will be given a more specialised view of their chosen direction in the computer game/creative media sector, which will include 2 mandatory units set by Pearson. These units are subject to change depending on the needs and requirements of the industry. Students will be given the opportunity to be involved in this process of development, which will also include input from our industry partners.
The course will also develop a broad range of transferable skills, which include communicating, teamwork, planning & organising, problem solving, IT skills and numerical techniques.
GCSE English and maths at A* to C (or equivalent) and a UCAS Tariff score of 48-64 from a full Level 3 qualification such as BTEC, A Level or an Access to Higher Education Certificate awarded by an approved further education institution in maths, physics, engineering, science, computer science, electronic systems or similar.
All students who are non-native English speakers and who have not undertaken their final two years of schooling in English, must demonstrate capability in English at a standard equivalent to IELTS 5.5; Reading and Writing must be at 5.5 or equivalent.
Mature students who do not meet the entry criteria are encouraged to apply and will be considered on the basis of relevant work experience, passing the course entrance assessment and successful interview.
Each module is assessed using a variety of assessment methods. You will be required to demonstrate creativity, critical thinking, evaluation, decision making, personal reflection, time management and effective communication skills.
Each module carries a number of assessments. Depending on the module you will be assessed through combinations of the following: formal reports, presentations, product portfolio, case studies and reflective statements.
Our projects and assignment scenarios are designed to meet university standards, preparing you fully for degree level study.
Further Study: On successful completion of the Level 5 HND, students will have the opportunity to apply to study for a full degree. The qualification can lead to employment in a number of careers in the Media sector. Most of our students choose to complete the final year of a degree to fully prepare them for graduate level roles in industry.
Job Opportunity: The skills offered as part of the Pearson BTEC Higher National Diploma can provide graduates with the opportunity to work in many different areas of the Creative Media and Games sector. Successful graduates could start in many fields, using their portfolio created while on the course.
Why choose our College? We have strong links with partner universities. Our tuition fees are lower than universities. We support our students through smaller classes and careers advice on progression to either employment or university. We are located within walking distance of London Underground and mainline rail stations. We have excellent facilities including a common room exclusively for Higher Education students. We offer financial support with grants, loans and bursaries that you may be eligible for.
The course is a blend of lectures, workshops and Laboratory work that will run on campus at Hammersmith & Fulham college. You will learn in dedicated classrooms with the latest software and equipment, including VR headsets and our specialist Hardware Lab.
Normal week : 3 days a week
Additional sessions: evenings and weekends for enrichment programmes such as World skills preparations and preparations for Seminars and exhibitions.
Employer Involvement: As part of the course curriculum delivery, employer visits and guest speakers are arranged to enhance and contextualise learning where appropriate.